
																																				Marathon Sound Patch
										 																														BRUTAL Version

Marathon is awesome but it could be better!  The sounds still make me feel like I'm sitting in front of a souped up Pathways.  Here is a binary potion that is not only a cure but will rock your socks off!

First, yes we tricked you  The readme file is the patchfile but since you never read me, why should I read you?  In any case, double click on the readme file to launch the patcher.


Some Trivia:
 Some sounds were taken and modified from "Hardcore Sounds" by Frank.
 A lot of sounds were imported and mixed in their true 16bits from various effect CDs.
 Most sounds were amplified, distorted and generally messed with using SoundEdit 16.
 Frosted Flakes were used as a substitute for caffeine to keep us up all night.

Cool Feature:
Marathon looks for a group of five sounds when an effect should be played and chooses one randomly (empirically proven).  In short: let's say gunshot is snd#1200.  Marathon tries to use #1200-1204 but will not complain as long as there is at least one.  In the original sound file only a few effects use this since the sound file would otherwise probably be three or four times as large.  In this patch we added a few variations that are not that obvious but adds a lot of feeling.

Nuff' said.  Crank up the volume and kick some butt.


Brought to you by Mattias Fornander (snutt@netaxs.com) and Gavin Kistner (gk1@acpub.duke.edu).
By using the patch you assume full responsibility for anything that this patch might cause and will not blame us.


Thanks to Bungie, Frank and AD Instruments.
